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Iphone Adventure Games

5. Hero of Sparta Developer: Gameloft Publisher: Gameloft
When in Sparta, do as Spartans do: hack mythical creatures to bits using taps on your touchscreen. While not an iPhone exclusive, Hero of Sparta earns a nod for its stellar adaptation to the handset with working touchscreen controls and slick visuals. Hard-hitting action characterizes this adventure that packs in both length and variety. Audio problems keep it from achieving its full potential, but the combat is more than satisfying enough to make it a must-have.

Aurora Feint II: The Arena
Price: $9.99
Developer: Aurora Feint Inc.
Release Date: November 2008
Details: Asynchronous MMO focused on arena-style combat.
All three of these games are, at least as of press time, saddled with the same limitation: they?re forced to use the iPhone?s accelerometer and touchscreen rather than a traditional gamepad or steering wheel for controls. No matter what might be claimed about the iPhone?s integrated controls, they are?like the iPod Click Wheel?not well-suited to serious game play. Depending on the angle the device is held at, whether you?re indoors or outdoors, under harsh or soft light, and how you?re sitting or standing, you may find either steering or seeing the screen to be a challenge. We continue to hope that an add-on digital or analog game controller with dedicated buttons is in Apple?s immediate future.

Kroll
Price: $4.99
Developer: Digital Legends Entertainment
Details: An action adventure game that uses touch screen for movement and the accelerometer to jump.
Impressions: Hands on with the iPhones First Fantasy Action Game

Ms. Pac-Man
Price: $9.99
Developer: Namco Networks America
Description: It's Ms. Pac-Man. On an iPhone.
Impressions: A faithful rendition of an arcade classic, Ms. Pac-Man looks and sounds just like it did in 1983. Unfortunately, none of the three control scheme options work very well, making it difficult to play an honest game. The touch screen D-pad and accelerometer are both unreliable with the "Swipe" mode your best bet for dodging ghosts. The presentation is solid, but trying to make it to level 256 with an iPhone would require Sisyphusian effort.

Bomberman Touch: The Legend Of Mystic Bomb
Price: $7.99
Developer: Hudson
Details: Lost in the jungle after a plane crash, Bomberman must rescue an ancient treasure from KA-BOOM Temple.
Impressions: Bomberman, a classic looking, classic feeling Bomberman, can only be a good thing, no matter what platform it shows up on. In this case, it's a great thing. The crisp graphics, the upbeat music, the hand-drawn looking cut-scenes, it all comes together nicely on the iPhone. You control Bomberman, once he whips off his Jungle Adventurer costume, by holding a finger on the screen, anywhere on the screen, and moving it around. You drop bombs by touching a bomb icon and use special abilities, like kicking a bomb or remotely detonating a bomb, with other action buttons. Quite a bit of fun on the go.

Adventure gamers of old will surely recall that some of the best adventures available were SCUMM titles. No, not a slanderous term, SCUMM (or Script Creation Utility for Maniac Mansion) is a LucasArts scripting engine that was used for the creation of interactive graphical adventure games. And very good adventures, as it turned out.
Modern computers can play these games thanks to the ScummVM interpreter, and happily ScummVM has been ported to the jailbroken iPhone / iPod touch. As Gizmodo points out, the arrival of ScummVM to Apple’s new mobile platform is really a marraige made in heaven.
Bobby Carrot rabbit is hero of the game, as a player you are the guide to help the rabbit find it’s way out of all the levels. There are 6 different worlds with 10 levels in each. You’ve to unravel the puzzles in each of the levels to exit to the next level or world. When you
enter a level, you have to collect objects, unlock pathways, switch buttons to go to the locked exit. In most of the levels the object you have to collect are carrots. There are also obstacles, which can be cleared by hitting some cunningly placed buttons.
In some of the levels, obstacles need to be cleared in a predefined sequence. In order to scale a wall, Bobby needs to walk on the bean seed so that a bean stalk grows out of it; only then Bobby can enter the protected fort to collect the object needed to unlock the exit. There are dragons, stone boulders, water, mirrors, spikes, conveyor belts, etc, to obstruct Bobby from advancing further. However, there are lotus leaves and rockets to cross the canals, there are bean seeds to scale walls and buttons and keys to neutralize other obstacles. You need a little foresight to crack some of the puzzles in the advanced levels. That’s where the real fun starts.
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